Kepler Interactive and Sandfall Interactive have announced that sales of Clair Obscur: Expedition 33 have surpassed 4.4 million copies worldwide.
This figure is not merely a reflection of the game’s popularity, but also reflects the dedication and innovation that the development team has provided.
Offering an immersive gaming experience and fresh gameplay mechanics, Clair Obscur has captured the attention of players around the world, combining a captivating narrative with stunning visual design.
This achievement is certainly a sign that, in an era where many game titles are competing for attention, the courage to create something different can yield results that exceed expectations.
Clair Obscur: Expedition 33 Sold 4.4 Million Copies
During the chat session, three key members of the development team—Amandine Marest (technical character artist), Benjamin Dimanche (producer), and Florian Torres (senior gameplay programmer)—accidentally revealed that the latest sales figures had exceeded 4.4 million copies.
Marest also confirmed directly that the figure of 3.3 million that they had previously announced to the public was indeed outdated.
The developers at Sandfall Interactive also revealed that although Clair Obscur: Expedition 33 continues to receive updates and quality improvements, a small team has begun conceptual work on the next project.
However, they emphasized that it was still too early to share official details because this effort was still in the artistic research stage.
This achievement is extraordinary for an indie game. The story behind the birth of Sandfall Interactive itself is quite classic in the gaming industry.
A small studio founded by former triple-A developers who wanted to create their own dream games, inspired by the games they love.
This success brings new challenges for the team at Kepler Interactive. They must continue to innovate and also deliver content that appeals to players in order to maintain the game’s popularity.







