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Final Fantasy XIV: Tips to Become the Best Warrior (Class)

Among the most overpowering vocations in Final Fantasy 14 is the Warrior because of their powerful great axe and outstanding self-healing powers. The Warrior is capable of handling practically everything that is thrown at them, which is what makes them one of the finest Tanks in the game if not one of the finest Tanks overall. They can solo sections of raids or defend their allies from assaults that might potentially kill them.

In addition, the Warrior has the ability to charge their Beast Gauge until it is depleted, at which point they may unleash deadly assaults on their enemies, delivering an excessive amount of damage. Because of its specialized equipment and one-of-a-kind talents, the Warrior is able to flourish in almost any environment, making it a perfect option for anybody wishing to take on a new position or employment.

But there is one thing you need to know before we go any further if you want to do away with the boring routine. Did you know that purchasing FFXIV gil is your best bet at getting the strongest equipment and most useful talents in the game, allowing you to level up faster and have more fun in the expansive Final Fantasy XIV universe? With everything out of the way, let’s get into our manual.

How to Become One

It would be fantastic if you could begin your training as a Warrior, but alas, you must first complete a required course. Fortunately, the Marauder class is only one of several accessible in the game, so you may begin your adventure in Limsa Lominsa and work your way up to the Warrior class right away.

However, if you don’t choose the Marauder as your beginning class, you may still become one by going to the Limsa Lominsa Upper Decks and talking to Blauthota to get the assignment “Way of the Marauder” and completing it. If you want to switch over to the Warrior Job beyond this point, you’ll need to level up to 30.

You may advance to the Warrior class after you reach Level 30 as a Marauder. Return to Wyrnzoen in Limsa Lominsa Upper Decks to begin “Pride and Duty (Will Take You From the Mountain).” Obtain the Soul Crystal of the Warrior’s Soul by completing this mission.

Best Rotations

The Warrior can do substantial damage and self-heal via a number of activities, making them resilient in practically any setting. In addition, as a Tank, players won’t need to time their strikes in order to maximize their damage. They tend to stare steadily in the direction of their goal. The following are the core rotations of the Warrior, which you will often utilize in almost every fight.

  • Heavy Swing, then Maim, and, finally, Storm’s Path
  • Heavy Swing, then Maim and, finally, Storm’s Eye

Using Storm’s Path as your last rotational ability increases the Beast Gauge and restores additional health. Storm’s Eye, used as a finishing move, will enhance the Beast Gauge and add power.

Your Gauges

For Warriors, the Beast Gauge has a dual purpose: it not only indicates how much of the gauge you have left, but it also indicates whether or not you have Defiance active. You fill your gauge by completing combos with your basic attacks, such as Heavy Swing, Maim, and Storm’s Path or Storm’s Eye, or their AoE counterparts, Overpower and Mythril Tempest. These actions may also create a gauge for you. Infuriate is an example of one of the several skills that may instantaneously create a certain quantity of the gauge.

There are a variety of actions that may be performed to spend your Beast Gauge. The actions that are accessible to you will vary as you level up, but the initial ones you will get are Inner Beast and Steel Cyclone. After some time, they will be upgraded to Fell Cleave and Decimate, and after that, they will upgrade once more while they are under the power of Nascent Chaos, becoming Inner Chaos and Chaotic Cyclone, respectively.

Best Openers

Now that we’ve covered the Rotations, we can focus on crafting the perfect Warrior Opener. You may be better at controlling your cooldowns as well as abilities with the help of openers, which are great for inflicting massive surges of damage toward the beginning of an engagement.

Tomahawk > Heavy Swing > Maim > Storm’s Eye > Inner Chaos > Primal Rend > Inner Chaos > Fell Cleave > Fell Cleave > Fell Cleave > Heavy Swing > Maim > Storm’s Path > Fell Cleave > Inner Chaos

You should know that as of patch 6.4, the combined power of Storm’s Path and Storm’s Eye has increased from 430 to 440, while their individual power has increased from 150 to 160. In addition, the power of Fell Cleave has been increased from 490 to 520 after undergoing several alterations. Last but not least, the power level of Inner Chaos was increased from 650 to 660.

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